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The Point lamp is an omni-directional point of light, that is,
a point radiating the same amount of light in all directions.
It’s visualized by a plain, circled dot.
Being a point light source,the direction of the light hitting an object’s
surface is determined by the line joining the lamp and the
point on the surface of the object itself.
Sun
A Sun lamp provides light of constant intensity emitted in a single direction.
A Sun lamp can be very handy for a uniform clear daylight open-space illumination.
In the 3D view, the Sun light is represented by an encircled black dot with
rays emitting from it, plus a dashed line indicating the direction of the light.
This direction can be changed by rotating the Sun lamp, like any other object,
but because the light is emitted in a constant direction, the location of a
Sun lamp does not affect the rendered result (unless you use the “sky & atmosphere” option).
Spot
A Spot lamp emits a cone-shaped beam of light
from the tip of the cone, in a given direction.
The Spot light is the most complex of the
light objects and indeed, for a long time,
among the most used thanks to the fact
that it was the only one able to cast shadows.
Nowadays, with a ray tracer integrated
into Blender's internal render engine,
all lamps can cast shadows (except Hemi).
Even so, Spot lamps’ shadow buffers are
much faster to render than ray-traced shadows,
especially when blurred/softened,
and spot lamps also provide other
functionality such as “volumetric” halos.
Hemi
The Hemi lamp provides light from the direction of a 180° hemisphere,
designed to simulate the light coming from a heavily clouded o
otherwise uniform sky. In other words, it is a light which is shed,
uniformly, by a glowing dome surrounding the scene.
Similar to the Sun lamp, the Hemi’s location is unimportant,
while its orientation is key.
The Hemi lamp is represented with four arcs, visualizing the orientation
of the hemispherical dome, and a dashed line representing the direction
in which the maximum energy is radiated, the inside of the hemisphere.
Area
The Area lamp simulates light originating from a surface (or surface-like) emitter.
For example, a TV screen, your supermarket’s neon lamps, a window,
or a cloudy sky are just a few types of area lamp.
The area lamp produces shadows with soft borders by sampling a lamp along a
grid the size of which is defined by the user.
This is in direct contrast to point-like artificial lights which produce sharp borders.
To get more info.on Blender Lighting,
you can refer to the Blender Documents Page.